@petrockblog said in Ideas for further enhancements for controlblock:

@Gate So, in case of "arcade-axis2btn" you would not have any axes at all then?

in my case, I use only nes, snes, and atari emulator, so no need of any axes.
To be more versatile you could change the "gamepadtype" setting for a mapping file (keyboard and joystick).
ex.: btn_1 : axe+1
btn_2 : key_a